is there such a thing?
the Shadow Catcher material only catches shadows (i suppose the clue is in the name)
Dingbat wrote:is there such a thing?
the Shadow Catcher material only catches shadows (i suppose the clue is in the name)
Dingbat wrote:silly question?
elsksa wrote:Hi, what's your scenario? Perhaps there is a more appropriate approach that could be considered. It's not solely about shadow. The name is slightly misleading for such a complex "material".
Caustics from a plate/HDRI are rather futile. The renderer can't make a use of them, aside from reflecting them on glossy assets, and will have to calculate them internally using renderer's lights and materials.
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