Shadow Catcher and denoising

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Shadow Catcher and denoising

Postby Dingbat » Sat Feb 18, 2023 12:55 pm

Dingbat Sat Feb 18, 2023 12:55 pm
when switching to the Denoise pass any shadows on a Shadow Catcher material become much lighter

is there a way around this?
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Re: Shadow Catcher and denoising

Postby Dingbat » Fri Mar 03, 2023 1:46 pm

Dingbat Fri Mar 03, 2023 1:46 pm
anyone?

is this expected?

shadcat.jpg
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Re: Shadow Catcher and denoising

Postby frankmci » Fri Mar 03, 2023 8:53 pm

frankmci Fri Mar 03, 2023 8:53 pm
I think I recall Ahmet saying that the Shadow Catcher object is sill there mostly for backward compatibility, and can be buggy with more recent features. AOVs are really the intended workflow for shadow isolation. Abstrax posted about it a few months ago. And don't forget that the Shadow pass only holds direct lighting shadow info. For full shadow info, you also need the indirect diffuse pass to get the subtlety.
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Re: Shadow Catcher and denoising

Postby Dingbat » Fri Apr 07, 2023 9:16 am

Dingbat Fri Apr 07, 2023 9:16 am
ok thanks will look into it
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