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Rounded Edges in Tangent Normals AOV

PostPosted: Fri Dec 16, 2022 1:48 pm
by sdimaging
Hello!
I was redirected here, but I would absolutely love (the world would also) if we could get the rounded edges information in the tangent normals pass. Currently you can see it in the smooth/shading normals, but I would love the ability to have this to use for GLB GLTFs by baking into the normals. Current bake operations using cage methods really make this challenging with low poly assets, but Octane having it built in could be an incredible way to bake it instantly and with a baking camera save out a nice rounded edge normal map.

Please consider this!
Thanks!

Re: Rounded Edges in Tangent Normals AOV

PostPosted: Wed Mar 29, 2023 9:55 pm
by HandcraftedMedia
THIS!