Re: Physically inacurrate light distribution in Octane
Posted: Thu Feb 24, 2022 9:10 pm
Still not sure what you mean. There is no light leaking. This is what I get with your scene using the path tracing kernel (with up to 16 diffuse bounces):
Since the ground plane is very dark, bumping up it's brightness will make the underside of those extrusions brighter as they are mostly lit by the light reflected from the ground:
But as I said I don't know where your issue is. Can you point it out in the renderings above? Thank you.
Since the ground plane is very dark, bumping up it's brightness will make the underside of those extrusions brighter as they are mostly lit by the light reflected from the ground:
But as I said I don't know where your issue is. Can you point it out in the renderings above? Thank you.