Hi guys,
I just got a problem in octane 2020 2.3 R6 and try to post it here to see if anyone had the same issue before.
I created a simple specular material with a Scattering Medium on it, and I apply this mat on a plane as a water surface, the problem is if I put any object intersect with the plane/water there will be weird white outine line around the object showing in the render as attached.
I did some test and turns out the emission inside the Scattering node caused the problem, but I don't want to turn the emission off because I need the water to be glowing.
So here is the question: Why the emission giving the weird outline and how to keep the water glowing but remove it?
Thanks