Tried the workflow with ACES and After Effects. Just incredibly slow, can't work with it.
Not sure if it's the EXR in general still, or the ACES conversion or both.
Probably works better with Nuke or Fusion.
whersmy wrote:Do you have a reference photo/render that illustrates your point? Or do you mean that you can have a low intensity HDRI letting light in the scene, and having extra smaller lights to fill the room?
whersmy wrote:I noticed that, I think it`s important to have a correct workflow from standalone to Photoshop/Post first..
I have been trying kind of every setting, but can`t get the image I get in Octane correctly exported still.
The image still looks washed/desaturated or highlights are burned when I take it into PS, but in the Octane viewport it looks delociously, scrumptious and lightful
What is still missing??
k3xx wrote:I would really appreciate some help with this topic.
I tried a few different scenes to test houdini/octane/aces workflow but cant get it right. The colors are wrong, greenish, over contrasty, dark. I must miss something.
Here is simple test scene, just a texture and an HDRI.
What I did:
- Set to OCIO env variable to ACES config file
- Convert texture and HDRI to Aces with PYCO colorspace converter, set gamma to 1
- Connect OCIO view node
- Octane ROP > intermediate colorspace = ACES2065, color space = OCIO, ocio color space role = ACES2065
Do I miss something?
Also I read this:
Here: https://chrisbrejon.com/cg-cinematography/chapter-1-5-academy-color-encoding-system-aces/
So why ACES2065 instead of ACEScg then?
Thanks in advance!
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