Persistent Data Rendering

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Persistent Data Rendering

Postby ceen » Tue Oct 13, 2020 9:09 am

ceen Tue Oct 13, 2020 9:09 am
Is something like this planned for Octane? It is not there right?

https://www.youtube.com/watch?v=gGFaxBOATWM
https://www.youtube.com/watch?v=ISIjLdg2ol4
ceen
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Re: Persistent Data Rendering

Postby nejck » Mon Oct 19, 2020 10:58 am

nejck Mon Oct 19, 2020 10:58 am
Afaik Octane already does a super similar same thing. If for example I render out an animation it only compiles the geo on the first frame and from the on forward it keeps on reusing that data resulting in just super quick parsing times for the following frames.
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Re: Persistent Data Rendering

Postby ceen » Thu Nov 05, 2020 12:09 pm

ceen Thu Nov 05, 2020 12:09 pm
But this is something different. As if they are also baking something like a light cache in addition to data cache. It seems to cache the light data to reuse it in the next frame. Goodness me the speed.
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