Hello guys!
I am currently working on some sci fi concepts, and decided to render the images in octane. I got stuck on alpha masking the decals with baked details of the helmet. Once I apply the black and white mask to the opacity slot, plane doesnt seem to be transparent at all, I have been experimenting for a while with the texture parameters, but I didnt manage to get it working properly. Inverting and stuff didnt help, it also changes the way, the material behaves.
I used these maps in blender, and everything was working perfectly.
Id really appreciate your help, in case this is the obvious, super easy matter, sorry for being retarded : (