Octane standalone - decals alpha masking

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Octane standalone - decals alpha masking

Postby iverty » Mon May 18, 2020 5:25 pm

iverty Mon May 18, 2020 5:25 pm
Hello guys!
I am currently working on some sci fi concepts, and decided to render the images in octane. I got stuck on alpha masking the decals with baked details of the helmet. Once I apply the black and white mask to the opacity slot, plane doesnt seem to be transparent at all, I have been experimenting for a while with the texture parameters, but I didnt manage to get it working properly. Inverting and stuff didnt help, it also changes the way, the material behaves.
I used these maps in blender, and everything was working perfectly.
Id really appreciate your help, in case this is the obvious, super easy matter, sorry for being retarded : (
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iverty
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Re: Octane standalone - decals alpha masking

Postby Zay » Tue May 19, 2020 5:43 am

Zay Tue May 19, 2020 5:43 am
Maybe 2 geometries too close to each other? Octane doesn't like that.
Try moving them further apart or play with the "Ray Epsilon" setting.
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Re: Octane standalone - decals alpha masking

Postby iverty » Tue May 19, 2020 8:52 pm

iverty Tue May 19, 2020 8:52 pm
I have absolutely no idea what kind of wizardry is that, but the ray epsilon fixed the issue. I owe you badly, thanks so much for help!
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