by pegot » Fri May 15, 2020 12:56 am
pegot
Fri May 15, 2020 12:56 am
The Planetary environment seems to do something like that by default (showing the city lights texture when the camera is turned away from the sun). It would be great if whatever magic used to achieve that was exposed to the shaders as well!
The below link demos an incredibly detailed 3D Earth project done in Nuke. The artist / compositor who made it discusses the Daytime / Nighttime transitioning, which is done with scripting.
https://compozitive.com/3d-earth-in-nuk ... -textures/I too would love to know if something similar can be done in Octane (maybe with OSL?).
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