RAW render pass?

Forums: RAW render pass?
Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB

RAW render pass?

Postby J.C » Sun Feb 09, 2020 9:51 pm

J.C Sun Feb 09, 2020 9:51 pm
What's the purpose of this pass? The documentation is very poor in this matter:
"Raw rendering allows more control over the final look in post-production. Toggling Raw passes does not restart the render."
What can I achieve more using this? Are there any examples?
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
J.C
Licensed Customer
Licensed Customer
 
Posts: 1723
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

Re: RAW render pass?

Postby nejck » Sun Feb 16, 2020 8:36 pm

nejck Sun Feb 16, 2020 8:36 pm
I haven't tried it out but it sounds like a RAW pass that is basically not tonemapped and without the gamma corrections baked in. Basically, it is ready for full 32 bit, linear workflow style post-production. At least thats what I think it does, like I said, I haven't tried it out :)
nejck
Licensed Customer
Licensed Customer
 
Posts: 181
Joined: Fri Sep 28, 2018 5:24 am

Re: RAW render pass?

Postby J.C » Fri Feb 21, 2020 10:47 am

J.C Fri Feb 21, 2020 10:47 am
Strangely enabling the RAW pass does not show anything. Is it a bug?
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
J.C
Licensed Customer
Licensed Customer
 
Posts: 1723
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

Return to General Discussion


Who is online

Users browsing this forum: No registered users and 19 guests

Tue Apr 23, 2024 4:13 pm [ UTC ]