crackfox wrote:you can use gradient ramp to drive the density and have it mapped on the camera z axis.
i couldnt quite get it to work but maybe beppe or someone might help you out to set it up.
I would really love to see a tutorial on that method.
crackfox wrote:you can use gradient ramp to drive the density and have it mapped on the camera z axis.
i couldnt quite get it to work but maybe beppe or someone might help you out to set it up.
coilbook wrote:I wonder why is it so hard for otoy to create zdepth with fog? So we can have no fog in front of the camera so many meters and then have gradual fog so our foreground character will be nice and colorful
frankmci wrote:The shadows should look fine with this method but there's some funky stuff going on in that shot because of the shape of the landscape, the angle of the light, the position of the filter plane, etc. Here's another shot I made while fooling around after I had posted that previous example. Now there's some subtle "god ray" action through the clouds and more realistic depth cue.
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