frankmci wrote:Octane, V-Ray, Redshift, Renderman, it doesn't matter. Realize that it's virtually certain Pixar accomplished each of those look and feel elements in the post composite, not right out of the render. Those kinds of things are exactly what post is for, and they are a lot easier to control that way.
frankmci wrote:[quote="coilbook"Thanks. Do you know any good and easy to learn post prod programs?
Do you think they rendered foreground as alpha and then added background that they tweaked separately?
crackfox wrote:not sure what the problem here is.
its just some "aerial perspective", dont see anything specific to pixar. its a common technique in composition.
aerial perspective is a huge misnomer imo since it just refers to distant things disappearing into atmospheric haze.
using zdepth pass can be used to achieve this quite well. no need to separate objects into passes at all.
the depth info can be used in variety of ways to wash out the BG and make the focal element pop out more.
using passes in compositing extensively can sometimes be a pain in the rear imho. issues like masks not entirely having the same aliasing and produce unclean edges on matted objects.
tbh i would simply use a volume box in the BG . set density to suit.
anyway, blackmagic fusion would be a very good compositing choice. it has a free/indie tier and a very robust node compositing system.
i think its perfect for 3d compositing.
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