Hi guys,
I need to separate the following pass :
- Scene Object Reflection
- Scene Object Refraction
- Environment Reflection
- Environment Refraction
The goal is to be able to get control over them in compositing, because i need to reduce Object reflection/refraction to 30% but keep 100% of environment reflection/refraction for a retake on a project.
What looks to be a simple problem turn to be a huge chinese puzzle. I have try to play with render passes, object layer map etc ... and i can't solve the problem in an elegant way.
For the moment the best solution i have find is to use object visibility and light linking.
But i need to output 4 additional pass to make it work , and the result is still not perfect.
I would like to know what would be the most elegant way to solve this problem in Octane ?
Here are some test image and a simple test project i use.
Thanks for your Lights !
Cheers
E