Hey guys!
I couldn't find an answer here in the forum, so here is my question:
How do I manage to tell octane I need a layer mask pass that considers the alpha on specular objects? In the scne below, I need a mask for the cube inside the sphere, but, as you can see, the mask just won't come out. And the mask for the sphere should also not be 100% white.
- I've already checked the "Affect Alpha" checkbox on the specular material
- I've already checked the "Alpha channel" checkbox on the octane settings.
Thanks!