Layer Mask + Alpha

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Layer Mask + Alpha

Postby renantstein » Mon Mar 18, 2019 12:47 pm

renantstein Mon Mar 18, 2019 12:47 pm
Hey guys!

I couldn't find an answer here in the forum, so here is my question:


How do I manage to tell octane I need a layer mask pass that considers the alpha on specular objects? In the scne below, I need a mask for the cube inside the sphere, but, as you can see, the mask just won't come out. And the mask for the sphere should also not be 100% white.

- I've already checked the "Affect Alpha" checkbox on the specular material
- I've already checked the "Alpha channel" checkbox on the octane settings.

Image

Image

Thanks!
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Re: Layer Mask + Alpha

Postby bepeg4d » Tue Mar 19, 2019 5:06 pm

bepeg4d Tue Mar 19, 2019 5:06 pm
Hi,
try to teduce the opacity of the glass material:
EC63323D-73F9-4C0F-ABD9-164316BCF782.jpeg

ciao Beppe
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