bepeg4d wrote:Hi,
yes sure, switch to InfoChannel Kernel, then to Texture Coordinates.
If the object is displayed as black, the mesh has no uvs.
ciao Beppe
bepeg4d wrote:Hi,
Or simply click the Kernel icon in the Node Inspector, then switch it into InfoChannel.
Alternatively, you can enable the Info passes/UV coordinates pass, and click on the button in viewport, without switching the kernel.
ciao Beppe
bepeg4d wrote:Hi,
OctaneRender has four different kernels, Direct Light, Path Tracing, PMC (rendering kernels), and finally InfoChannel (visual information about the scene) .
Any Render Target node can have the kernel node inside the pin, or connected to the kernel pin as external node.
If no Kernel node is connected, or is not present inside the Render Target kernel pin, and the pin is empty, the scene is rendered in InfoChannel Wireframe mode, by default.
ciao Beppe
Any Render Target node can have the kernel node inside the pin, or connected to the kernel pin as external node
Alternatively, you can enable the Info passes/UV coordinates pass, and click on the button in viewport, without switching the kernel
Any Render Target node can have the kernel node inside the pin (Collapsed):
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