Page 1 of 1

Strange network rendering behavior C4D

PostPosted: Thu Dec 06, 2018 5:54 pm
by aa_w
Hi all,
I have a really strange render issue.
when i am rendering an animation sequence in cinema 4d, the first frame renders at normal speed with NetRender support, but the second and all other frames don't. I really can't figure it out. There are no error messages or anything, just slow renderspeed.
Once i deactivate network rendering in c4d, wait a few seconds until deamon logs out, then activate net rendering back in c4d, the renderer gets back to normal highspeed....

my setup: macPro with Titan X, full of everything,
Network renderer: PC , 16GB Ram, with mix of 2x1080ti and 4x1070 ti

Octane 3.08.0 (no newer version because of cuda drivers... running mac OS 10.11.6)

any ideas?? its really hard to wait 5 minutes to click network rendering off and on, especially at night, when i try to sleep :?

damn.jpg
screenshot


thanks!

Re: Strange network rendering behavior C4D

PostPosted: Thu Dec 06, 2018 6:15 pm
by aoktar
please try with V3.08.5 or V4.00

Re: Strange network rendering behavior C4D

PostPosted: Thu Dec 06, 2018 6:21 pm
by aa_w
aoktar wrote:please try with V3.08.5 or V4.00


unfortunately it doesn't work on my machine due cuda driver issues... OSX is too old for cuda 9 :-(

Re: Strange network rendering behavior C4D

PostPosted: Mon Dec 10, 2018 1:05 pm
by aa_w
update:
After try and try i found out that when i reduce the polygons from 17.943m to 10.0000m by deleting objects it will work. Any idea why?
Unfortunately i need all objects :-(

Thanks

Re: Strange network rendering behavior C4D

PostPosted: Mon Dec 10, 2018 5:01 pm
by bepeg4d
Hi,
are you working with Win 10 on the Slave?
If yes, please have a look at this discussion:
viewtopic.php?f=12&t=51992
Mac OsX, Linux, and any other Win version do not have this issue.
ciao Beppe

Re: Strange network rendering behavior C4D

PostPosted: Mon Dec 10, 2018 9:48 pm
by aa_w
Thanks for the info, this might be the problem. I will check this