Exporting Model from Octane to 3ds Max?

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Exporting Model from Octane to 3ds Max?

Postby SamuelAB » Tue Oct 16, 2018 7:11 pm

SamuelAB Tue Oct 16, 2018 7:11 pm
Our team made a model in Modo and added the textures in Octane Standalone.

I need to take this mode with the materials, split it into smaller pieces and reduce it's geometry in 3ds Max, so I can make an optimized VR model in Unity. Is it possible to export an Octane model into an FBX or similar format so I can open it in 3ds Max and edit it using the applied materials?
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Re: Exporting Model from Octane to 3ds Max?

Postby paride4331 » Wed Oct 17, 2018 11:05 am

paride4331 Wed Oct 17, 2018 11:05 am
Hi SamuelAB,
you can save you Octane material in LocalDB, then import them in 3dsMax.
https://render.otoy.com/forum/viewtopic.php?f=27&t=64724&p=328943&hilit=+localDB#p329088
Unpacking .orbx, file you can find .obj internally; alternately import .fbx or .obj from Modo
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Re: Exporting Model from Octane to 3ds Max?

Postby SamuelAB » Wed Oct 17, 2018 5:27 pm

SamuelAB Wed Oct 17, 2018 5:27 pm
Awesome, thanks I will look into this.

Do you know if I can make these Unity materials somehow?
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Re: Exporting Model from Octane to 3ds Max?

Postby paride4331 » Thu Oct 18, 2018 6:14 am

paride4331 Thu Oct 18, 2018 6:14 am
Hi SamuelAB,
you can export Octane material to .Orbx, then import it in Unity.
https://docs.otoy.com/UnityH/UnityManua ... Format.htm
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Re: Exporting Model from Octane to 3ds Max?

Postby SamuelAB » Wed Oct 24, 2018 10:19 am

SamuelAB Wed Oct 24, 2018 10:19 am
Awesome, thanks!
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