Re: Geforce RTX
Posted: Mon Sep 03, 2018 3:21 pm
Vlado the Vray developer on RTX...
Those cores can be programmed through three publicly available APIs — NVIDIA OptiX, Microsoft DirectX (through the DXR extension), and Vulkan. DirectX and Vulkan are intended for use in games and real-time render engines whereas OptiX is best suited for production ray tracing as often found in offline renderers.
There is an article on their website. I won't link it since I don't want tl break any forum rules.
I highly recommend reading it.
/F
Those cores can be programmed through three publicly available APIs — NVIDIA OptiX, Microsoft DirectX (through the DXR extension), and Vulkan. DirectX and Vulkan are intended for use in games and real-time render engines whereas OptiX is best suited for production ray tracing as often found in offline renderers.
There is an article on their website. I won't link it since I don't want tl break any forum rules.
I highly recommend reading it.
/F