PresenZ VR & Chaos/VRay have finally released the public version of their 6DOF volumetric system:
https://support.presenzvr.com/DownloadIt looks aweomse! The sea animation is impressive. I haven't checked how much a credit would cost to get rid of the watermark. I understand this company needs to make money, but I think it's a very bad idea to put a hurdle on creating content.
Seeing all this I don't understand why a whole game engine is needed, I guess all the interactive tech needed is far more compact when you strip UE4 or Unity3D from all unnecessary parts. Which is what PresenZ did.
Would be great to have just a standalone Otoy viewer to explore my scenes, or is Otoy mostly focusing on interactive volumetric content right now? Or the live action as stated above...
One frame in the PresenZ sea animation is about 11MB. So a whole (blockbuster) movie would be 2 hours = 2 * 60 * 60 * 30 = 216000 frames ~ 2.4TB for 360-degree movie or about 1.2TB for a 180-degree movie. Both quite large. And compression also depends on occlusion, so complex scenes can be much bigger I guess.
That is a lot of data to push towards a client player. Also, creator Nozon stated that a GTX700 or 900 plus Intel i7 is a minimum to play everything smoothly. Both high(er) end specs, but currently not a problem in a movie theatre setting. Is that the first real target?
I'm now dusting off my VRay skills and some old scenes, until I can do the same with Octane
(*ADDENDUM: Nozon said their tech is different from light fields and more optimized and smaller. But that was a 2016 statement.)