Displacement preview in viewport (REQUEST)

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Displacement preview in viewport (REQUEST)

Postby coilbook » Sat Jul 21, 2018 6:43 pm

coilbook Sat Jul 21, 2018 6:43 pm
Hi Anyway to make octane preview displacement at least at a low res in a viewport. We simulate Phoenix smoke that hits the ground (phoenix has no idea about a displacement that will happens during rendering) and then during rendering octane displacement kicks in and mismatches simulated phoenix and displacement.
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Re: Displacement preview in viewport (REQUEST)

Postby bepeg4d » Mon Jul 23, 2018 9:10 am

bepeg4d Mon Jul 23, 2018 9:10 am
Hi,
you can use the same subdivided mesh with a displacement modifier, to have it in viwport, and hide it in rendering.
In c4doctane you can use a Displace deformer, probably you can do the same also in Max.
ciao Beppe
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