Hi
I've been using octane for a while but still cannot tell the difference between medium radius (the sun roll out) and density (volume medium texture). They both control thickness of the fog What is the difference? Thanks
bepeg4d wrote:Hi,
we have already told about Medium radius here, for example:
viewtopic.php?f=24&t=55567&p=284654&hilit=coilbook#p284654
Even if it seems to you to have the same impact of the Density value, they are different.
About Medium Radius, imagine that there is a virtual fog sphere around your camera, in this way the fog is limited to a specific dimension, in general greater than the scene dimensions, giving the illusion that the fog is covering the scene till the horizont.
If the fog sphere is smaller then the scene dimensions, the fog is less present, but can also gives unwanted results, with God Rays for example. The value is outside the Medium node, and independent from the values inside it.
On the other side, the Density is a multiplier of absorption and scattering values of the Medium node chosen, and it is relative to the kind of medium the light hhas to pas through. For air/fog, you should use a very low density value like 0.05, as a starting value. Since the Medium node can be used also with materials, the density needs to be adjjusted accordingly.
In short:
Medium Radius = scene/camera dependent
Density = material dependent
Happy GPU Rendering,
ciao Beppe
bepeg4d wrote:Hi,
the Environment medium offers you ‘simple’ fog/god rays effect, for more detailed effects, better to use a Volume with ramp, to differently attenuate scatteting and absorption where you want.
ciao Beppe
coilbook wrote:It seems that volume with ramp does nothing. is it not working?
haze wrote:coilbook wrote:It seems that volume with ramp does nothing. is it not working?
Make sure that the Max grid value is accurate. If it is too big, then the ramp will only affect a very small portion of the density spectrum.
coilbook wrote:haze wrote:coilbook wrote:It seems that volume with ramp does nothing. is it not working?
Make sure that the Max grid value is accurate. If it is too big, then the ramp will only affect a very small portion of the density spectrum.
Hi I am not using any VDB. Just octane sun with volume medium added. Will scattering ramp even work with it, And how do I know what value I need? Thanks
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