treddie wrote:
Thanks, Frank, for the info. It at least explains part of the improvement I see now that I moved those parts back into the 0-1 range, and painted with 50% gray. However, although the texture problems seem to have cleared up, the black triangles are still there and C4D says the normals are fine:
I don't know if it will help at all, but could you post a shot of the UV layout for the object? Nothing accidentally overlapping somewhere? Some polys badly stretched? While your geometry normals look good, there's obviously still some issue with the shading normals, so the UV>XYZ transform is at least suspect.
- Frank