Brigade might have some competition

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Brigade might have some competition

Postby Rikk The Gaijin » Tue Mar 20, 2018 1:19 am

Rikk The Gaijin Tue Mar 20, 2018 1:19 am
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Re: Brigade might have some competition

Postby Goldorak » Tue Mar 20, 2018 1:49 am

Goldorak Tue Mar 20, 2018 1:49 am
Things are about to get interesting :)
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Re: Brigade might have some competition

Postby Rikk The Gaijin » Tue Mar 20, 2018 2:06 am

Rikk The Gaijin Tue Mar 20, 2018 2:06 am
As impressive as it looks, everything is static. I would like to see a character moving in that environment.
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Re: Brigade might have some competition

Postby Rikk The Gaijin » Tue Mar 20, 2018 6:17 am

Rikk The Gaijin Tue Mar 20, 2018 6:17 am
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Re: Brigade might have some competition

Postby Notiusweb » Tue Mar 20, 2018 3:22 pm

Notiusweb Tue Mar 20, 2018 3:22 pm
Looks like this needs the Volta architecture to run this real time ray-tracing. Wonder if it will be just one Volta GPU to make it work, like how the PBR paradigm in Unity/Unreal only needs one GPU to do it all realtime.

At minimum it sounds like 1 Volta GPU and then Direct X 12, so you need Win.
Ergo, imagining both at optimum scenario, Brigade will let you do stuff on OS's not having Direct X 12 and can use older GPU's, whereas RTX will require Win 10 Direct X 12 and a Volta GPU.

Interesting to see how both would fit into our workflows!
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Re: Brigade might have some competition

Postby Rikk The Gaijin » Thu Mar 22, 2018 10:54 am

Rikk The Gaijin Thu Mar 22, 2018 10:54 am


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