Substance Painter normal map

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Substance Painter normal map

Postby Davve » Mon Mar 12, 2018 11:03 am

Davve Mon Mar 12, 2018 11:03 am
Hi,

Been trying to figure out which kind of normal map Octane uses.
In substance painter, you can export either a Direct-x or an Open Gl normal.
Having a hard time to make any of them look good in Octane.

Would be grateful for Any suggestions?

David
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Re: Substance Painter normal map

Postby VISUAL360 » Wed Mar 14, 2018 1:53 am

VISUAL360 Wed Mar 14, 2018 1:53 am
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Re: Substance Painter normal map

Postby zoppo » Wed Mar 14, 2018 11:23 am

zoppo Wed Mar 14, 2018 11:23 am
VISUAL360 wrote:


Thanks, this is great!
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Re: Substance Painter normal map

Postby Davve » Wed Mar 14, 2018 11:50 pm

Davve Wed Mar 14, 2018 11:50 pm
That's great,
Thank you
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Re: Substance Painter normal map

Postby pegot » Thu Mar 15, 2018 2:15 pm

pegot Thu Mar 15, 2018 2:15 pm
Silly question. In the video he makes use of Float Texture nodes. These exist in the C4d and Blender plug-in's but I do not see such a node in Octane SA. Is the equivalent of the Float Texture node in SA the Greyscale Color node?
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Re: Substance Painter normal map

Postby bepeg4d » Thu Mar 15, 2018 2:40 pm

bepeg4d Thu Mar 15, 2018 2:40 pm
Hi pegot,
yes correct, Float Texture node == Greyscale Color node.
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