forgive if this has been asked before but I can't find anything on it.
so currently we have the options of how to reload a scene, deformations, materials, volumes, etc.. However, it would be super useful to have per object reload options. For example, I have a scene, with a big VDB for detailed, fog/cloud, and then I want to have little smoke volumes coming up from buildings.. Currently I would have to reload all the volumes, when in reality I only need to reload the small volumes..
I see just having a per object override. so you set you scene like normal, but then on the couple of objects that it would optimize things to be different you can change. I could even see the case, where you set full scene reload, and then tag an object to not reload..
Thanks
Chris