Octane for unreal engine discarded ?

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Re: Octane for unreal engine discarded ?

Postby Goldorak » Tue Sep 04, 2018 7:28 pm

Goldorak Tue Sep 04, 2018 7:28 pm
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Re: Octane for unreal engine discarded ?

Postby Supernaut_13 » Tue Sep 04, 2018 11:18 pm

Supernaut_13 Tue Sep 04, 2018 11:18 pm
Goldorak wrote:https://home.otoy.com/unreal-engine-announcement-siggraph/


Excellent. Will any invites to the public beta be available to current Octane license holders in the general public (I'd like one!)?
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Re: Octane for unreal engine discarded ?

Postby Notiusweb » Wed Sep 12, 2018 3:52 pm

Notiusweb Wed Sep 12, 2018 3:52 pm
Goldorak wrote:Absolutely not discarded, it's in fact one of the 6 plug-ins we are still working on releasing on top of the ones currently available on the store now. We wouldn't be doing all this work and selling it to users if it weren't going to be the best plug-in we could make around Octane.


6 Plugins...?!

Ok...Let me take a stab at this then:

(1) Unreal Engine
(2) iClone
(3) CryEngine
(4) ZBrush
(5) Marmoset
(6) Substance Designer

That's all I can think of....

FL Studio?
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Re: Octane for unreal engine discarded ?

Postby Notiusweb » Wed Oct 17, 2018 3:24 pm

Notiusweb Wed Oct 17, 2018 3:24 pm
Updates
Emerging
4us?

Thx
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Re: Octane for unreal engine discarded ?

Postby pxlntwrk » Sun Nov 04, 2018 1:11 pm

pxlntwrk Sun Nov 04, 2018 1:11 pm
Goldorak wrote:https://home.otoy.com/unreal-engine-announcement-siggraph/

Any update on that ? :?:
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Re: Octane for unreal engine discarded ?

Postby pxlntwrk » Fri Nov 16, 2018 9:13 am

pxlntwrk Fri Nov 16, 2018 9:13 am
Hey,

bump again!

What about the public beta announced for q4 2018 ?
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Re: Octane for unreal engine discarded ?

Postby Goldorak » Sat Nov 17, 2018 1:02 am

Goldorak Sat Nov 17, 2018 1:02 am
pxlntwrk wrote:Hey,

bump again!

What about the public beta announced for q4 2018 ?


It's still closed testing for now. We want to make sure we get V4 launched first and move to Octane 2018|2019 asap before we widen the testing pool.
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Re: Octane for unreal engine discarded ?

Postby Supernaut_13 » Sat Nov 17, 2018 1:48 pm

Supernaut_13 Sat Nov 17, 2018 1:48 pm
Goldorak wrote:
pxlntwrk wrote:Hey,

bump again!

What about the public beta announced for q4 2018 ?


It's still closed testing for now. We want to make sure we get V4 launched first and move to Octane 2018|2019 asap before we widen the testing pool.


Thanks Goldorak, looking forward to the public beta.
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Re: Octane for unreal engine discarded ?

Postby pxlntwrk » Sat Nov 17, 2018 4:30 pm

pxlntwrk Sat Nov 17, 2018 4:30 pm
Goldorak wrote:It's still closed testing for now. We want to make sure we get V4 launched first and move to Octane 2018|2019 asap before we widen the testing pool.


Thanks,
time will tell...
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Re: Octane for unreal engine discarded ?

Postby adamnerva » Mon Nov 19, 2018 3:57 am

adamnerva Mon Nov 19, 2018 3:57 am
I'm torn on this. The Unity plugin still has a really long way to go, and now Unreal has Vray already... but Vray for Unreal is actually worse than Octane for Unity, and is quite expensive. The advantage that Vray has is that it is actually properly integrated into the lightmap system, whereas Octane for Unity is not at all. But Vray for Unreal doesn't even render deforming meshes.

So because Octane for Unity is free, I have to declare Otoy the winner for now.

But I am still completely baffled by choices Otoy have made with the Unity integration. The way they handled materials and baking is just horrible.
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