Hi, I want to learn how make camera mapping at stand alone version. Please help me how can do this. I could't find any information on internet. ıf it's possible show me processes with pictures. Thank you all
fantome wrote:At the moment it looks that the script use the info store in the camera connected to the render target ?
So if i am correct this mean that if the camera is animated the projection will also move and follow the camera ?
fantome wrote:How would you proceed to achieve the following scenario in octane standalone ?
- i have Camera_Shot which is the animated camera of the shot that i want to plug in the rendertarget
- i have Camera_Proj_A which is a static camera that i want to use as a projector for a certain area of my camap
- i have Camera_Proj_B which is a static camera that i want to use as a projector for an other area of my camap
- i have Camera_Mixer which is a static camera that i want to use as a projector to project the alpha texture that i will use to blend the two projection in a mix_texture node
How would you achieve such scenario ?
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