Animated Value

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Animated Value

Postby tschwenke » Sun Oct 15, 2017 6:12 pm

tschwenke Sun Oct 15, 2017 6:12 pm
Hi,

Is there a way to animate a value (for example "Offset" of a "Turbulence Texture" node) in Octane Standalone?

Best wishes,
Thomas
http://www.thomas-schwenke.me
Houdini 18.5 || Win10 || i7 + 1 x RTX3080
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Re: Animated Value

Postby bepeg4d » Mon Oct 16, 2017 5:09 am

bepeg4d Mon Oct 16, 2017 5:09 am
Hi tschwenke,
have a look at this lua scripted graph node:
viewtopic.php?f=73&t=55302
ciao beppe
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Re: Animated Value

Postby tschwenke » Mon Oct 16, 2017 8:02 am

tschwenke Mon Oct 16, 2017 8:02 am
Hi,
Thanks, I already tried this, but as it is mentioned there, a "blue (value) pin" is necessary. The Offset pin is a green one. Any idea how to convert a green pin into a blue one?
Best wishes,
Thomas
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Re: Animated Value

Postby bepeg4d » Mon Oct 16, 2017 4:14 pm

bepeg4d Mon Oct 16, 2017 4:14 pm
Hi tschwenke,
here it is:
Screen Shot 2017-10-16 at 18.06.51.jpg

AnimateColor_SG.lua
(2.01 KiB) Downloaded 185 times

Happy GPU Rendering,
ciao beppe
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Re: Animated Value

Postby tschwenke » Mon Oct 16, 2017 6:55 pm

tschwenke Mon Oct 16, 2017 6:55 pm
Hi,

Oh, great, thanks. Almost perfect :) It accepts values from 0 to 1 only. Is there a way to go up to 10 or 20?

Best wishes,
Thomas
http://www.thomas-schwenke.me
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Re: Animated Value

Postby tschwenke » Wed Oct 18, 2017 3:33 pm

tschwenke Wed Oct 18, 2017 3:33 pm
Hi,

Just needed to replace "{0,0,0}" with "0". Now it works. Thanks alot!!!

Best wishes,
Thomas
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Houdini 18.5 || Win10 || i7 + 1 x RTX3080
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Re: Animated Value

Postby bepeg4d » Wed Oct 18, 2017 9:52 pm

bepeg4d Wed Oct 18, 2017 9:52 pm
Hi tschwenke,
yes correct, in the meantime I have posted a new pack of 5 animated values scripted graph:
viewtopic.php?f=73&t=63584&p=324399#p324399
Happy Rendering,
ciao beppe
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Re: Animated Value

Postby tschwenke » Wed Oct 18, 2017 9:56 pm

tschwenke Wed Oct 18, 2017 9:56 pm
Excellent, thanks!!!!
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