Forums: Interior Render Realism
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by grimm » Wed Oct 11, 2017 5:25 am
grimm
Wed Oct 11, 2017 5:25 am
I'm not a professional so take what I say with a grain of salt.
It looks like you are using the direct light kernel as I can see that you have almost no secondary light bounces (the shadows are real stark). If you are using the PT kernel (or PMC) you must have the light bounces turned down? That would be the biggest issue I can see. Another is that you have evenly distributed light sources so your scene comes out flat. Having a main light with smaller fill lights looks better and more real. You might want to study some of the paintings of Dutch masters like Rembrandt. They were masters of light and dark and using it to convey meaning. Dark is just as important as light in my opinion.
http://s3-us-west-2.amazonaws.com/light ... arster.jpghttp://s3-us-west-2.amazonaws.com/light ... Ostade.jpg
Linux Mint 20 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 460.56
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grimm
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by Adept » Wed Oct 11, 2017 1:52 pm
Adept
Wed Oct 11, 2017 1:52 pm
grimm wrote:I'm not a professional so take what I say with a grain of salt.
It looks like you are using the direct light kernel as I can see that you have almost no secondary light bounces (the shadows are real stark). If you are using the PT kernel (or PMC) you must have the light bounces turned down? That would be the biggest issue I can see. Another is that you have evenly distributed light sources so your scene comes out flat. Having a main light with smaller fill lights looks better and more real. You might want to study some of the paintings of Dutch masters like Rembrandt. They were masters of light and dark and using it to convey meaning. Dark is just as important as light in my opinion.
http://s3-us-west-2.amazonaws.com/light ... arster.jpghttp://s3-us-west-2.amazonaws.com/light ... Ostade.jpg
Yes, I am using DL, didn't realize I was! Thanks! Ill also try messing around with the lights some more and check out the paintings.
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