Post processing pass- blender octane 2.0

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Post processing pass- blender octane 2.0

Postby adamrg7 » Thu Sep 21, 2017 12:25 am

adamrg7 Thu Sep 21, 2017 12:25 am
Why does the post processing pass include geometry?

for green screen work I want to only apply post processing of the lights glare and bloom OVER the green screen footage, then with say a car and background composited behind or in front of green screen footage.

Ok, fine, put geometry on seperate render layer?
OK. but then for an animation, we have to render the WHOLE animation TWICE, with the post processing pass preview ON vs COMBINED.

Shouldnt the post processing data be included on a NODE, and ONLY include post processing pixels without geometry?? for proper compositing and easy workflow??

Plz help. thanks.
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Re: Post processing pass- blender octane 2.0

Postby bepeg4d » Thu Sep 21, 2017 10:35 am

bepeg4d Thu Sep 21, 2017 10:35 am
Hi adamrg7,
I have already answered you in the other discussion:
viewtopic.php?f=9&t=63110
ciao beppe
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