Do we still not have a way of seperating the post processors layers pixels only, not anything else, just the post processor data with no other geometry included etc...??
This is highly needed for green screen work, and im very surprised we cant apply these great post processor effects to a green screened composite. This post processor imo takes a 3d image from looking fake to actually look photorealistic in so many ways, and have to manually apply bloom and glare with blender for example, so far is a pain for me since i dont have a workflow yet for these effects.
???
I am a computer programmer and I am quite certain that with a sophisticated rendering engine like octane render, this would be VERY easy to do, to seperate the pixels of the post processor on seperate render pass, heck theres a render pass for everything else except for that.
I also do see their that there is a render pass for it but it doesnt work the way that is needed for green screen work, the pass includes other things like geometry from what i remember.
plz help thx