professorhaddock wrote:Hey guys,
I'm curious, I'm going to be lighting a car interior I've modeled and I'm wondering if anybody has lighting tips for Octane Render. I'd like to get as close to possible as the attached in terms of the lighting / HDRI setup. I'll obviously have to mess around with the materials to get what I'm after. Any ideas on where to start?
Thanks you.
From my side this image there has the background add on post as to get bright inside the car is the same way as interior lighting the exterior would be over exposed and this is the case on the image there the reason why replace the background image in post.
I would say as workflow is kind of two, One is more like VRED style used a lot for car you could use direct light with AO but this look really fake but some car companies like it.
the second one would be normal lighting I always use a portal light at windows to help on the sampling stage and then if I need any extra light But I try to leave natural as possible with the path tracer and the GI, Is quite straight forward, the extra light can be set if you need but many Time I didn't need If the exposure of you external HDR is enough high for the car.
Just think as interior room would help you a lot to achieve the photorealism.
Cheers,
JO