make laser ray beams in octane ?

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make laser ray beams in octane ?

Postby davyliu75 » Tue Jul 25, 2017 10:06 am

davyliu75 Tue Jul 25, 2017 10:06 am
Image

hi every one

Im studying how to remake laser in octane

but I couldn't find any tut about this

anyone got ideas ?
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Re: make laser ray beams in octane ?

Postby promity » Tue Jul 25, 2017 10:39 am

promity Tue Jul 25, 2017 10:39 am
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Re: make laser ray beams in octane ?

Postby dereksdigital » Wed Jul 26, 2017 6:25 pm

dereksdigital Wed Jul 26, 2017 6:25 pm
For the beam itself, you can create it using a long thin tube with an opening at one end and a small light source at the other end. Kinda like this:

previewImage.jpg


The light source needs to be very small and very bright for best results. Of course, it needs a volume fog or some other medium to be visible, and it only really works for short-ish distances before the light beam begins to disperse... but it is a quick and easy way to create a laser beam that interacts with the environment.

If you need a really long beam with no dispersion and don't care about interaction, you could always fake the beam entirely by using a long luminous tube and then play with the transparency texture until it looks more natural 8-)
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Re: make laser ray beams in octane ?

Postby indi_80 » Mon Jul 31, 2017 1:31 pm

indi_80 Mon Jul 31, 2017 1:31 pm
Use cilinder with emission texture (low power and check surface brightness) and use opacity with noise, and put this noise to non uv projection like box and in texture Proj set world space position in position tab - this make illusion of foggy enviroment when you move beams - you also can slowly animate noise if beam don't move
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