mesh lighting

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mesh lighting

Postby dave.hill » Wed Jun 21, 2017 7:19 am

dave.hill Wed Jun 21, 2017 7:19 am
Hi
I have a problem. To make mesh lighting I followed a tutorial and it said i need to uv map the light. I was working in SKetchup 2017 and used the Uv plug-in.....really easy or so i thought. I then exported the model as an obj and opened it in Octane. ITs only one room but took a while to render and I noticed there is loads of 'uv sketchup texture' nodes. I only have 6 lights in there. Where am i going wrong?
I have attached a screen shot to show what I mean

Thanks eveyone
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screen shot octane.jpg
dave.hill
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