Forums: mesh lighting
Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
by dave.hill » Wed Jun 21, 2017 7:19 am
dave.hill
Wed Jun 21, 2017 7:19 am
Hi
I have a problem. To make mesh lighting I followed a tutorial and it said i need to uv map the light. I was working in SKetchup 2017 and used the Uv plug-in.....really easy or so i thought. I then exported the model as an obj and opened it in Octane. ITs only one room but took a while to render and I noticed there is loads of 'uv sketchup texture' nodes. I only have 6 lights in there. Where am i going wrong?
I have attached a screen shot to show what I mean
Thanks eveyone
- Attachments
-
-
dave.hill
- Licensed Customer
-
- Posts: 16
- Joined: Wed Jun 14, 2017 3:18 pm
-
Return to General Discussion
Who is online
Users browsing this forum: No registered users and 28 guests