Combining Falloffmap with Side node

Forums: Combining Falloffmap with Side node
Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB

Combining Falloffmap with Side node

Postby SphericalChicken » Tue Jun 20, 2017 3:32 am

SphericalChicken Tue Jun 20, 2017 3:32 am
Dear Octane Users,

I want to use falloffmap with opacity channel but at the same time, I want the polygons facing backwards totally invisible.
I have multiplied the side with falloffmap, it didn't work.
I have used mix material node where "side" was assigned to amount, falloff map and rgbspectrum were assigned texture 1 and 2, respectively, but that didn't work either.

Any suggestions?

Thank you.
SphericalChicken
Licensed Customer
Licensed Customer
 
Posts: 3
Joined: Sun Jan 22, 2017 10:37 pm

Re: Combining Falloffmap with Side node

Postby bepeg4d » Tue Jun 20, 2017 8:34 am

bepeg4d Tue Jun 20, 2017 8:34 am
Hi SphericalChicken,
here it seems to work as expected, pleas try with the attached scene:
sideFalloff_sa.JPG

SideFalloff.orbx
(123.33 KiB) Downloaded 89 times

ciao beppe
User avatar
bepeg4d
Octane Guru
Octane Guru
 
Posts: 9953
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy

Return to General Discussion


Who is online

Users browsing this forum: No registered users and 23 guests

Fri Apr 19, 2024 6:07 am [ UTC ]