is it possible to implement filmic blender color space?

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is it possible to implement filmic blender color space?

Postby tuts3d » Fri Jun 09, 2017 3:17 pm

tuts3d Fri Jun 09, 2017 3:17 pm
Here's a link to this and its explanation. Is it possbile for octane to adapt this color space. It seems like a huge inprovement.

https://youtu.be/m9AT7H4GGrA
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Re: is it possible to implement filmic blender color space?

Postby tuts3d » Fri Jun 09, 2017 8:34 pm

tuts3d Fri Jun 09, 2017 8:34 pm
Btw, just skip to 8:30 to skip the other stuff
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Re: is it possible to implement filmic blender color space?

Postby Phantom107 » Fri Jun 09, 2017 10:03 pm

Phantom107 Fri Jun 09, 2017 10:03 pm
I'm interested in this as well. But I have a feeling it's all about the kernel settings...
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Re: is it possible to implement filmic blender color space?

Postby Hesekiel2517 » Sat Jan 06, 2018 4:43 pm

Hesekiel2517 Sat Jan 06, 2018 4:43 pm
Anything new on this? Is it possible to use the filmic blender in a custom Lut (3.08) or in Post (OpencolorIO for Aftereffects/Photoshop)?
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Re: is it possible to implement filmic blender color space?

Postby acc24ex » Mon Jan 08, 2018 4:23 pm

acc24ex Mon Jan 08, 2018 4:23 pm
Hesekiel2517 wrote:Anything new on this? Is it possible to use the filmic blender in a custom Lut (3.08) or in Post (OpencolorIO for Aftereffects/Photoshop)?


aparently otoy is ignoring this request and acting like octane already has a higher dynamic range ... I remember I asked about dynamic range years ago, and now it's just obvious it needs this fix
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Re: is it possible to implement filmic blender color space?

Postby bepeg4d » Mon Jan 08, 2018 4:53 pm

bepeg4d Mon Jan 08, 2018 4:53 pm
3.08 new features: Custom LUT support in tone-mapping.
viewtopic.php?f=33&t=63219
ciao beppe
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Re: is it possible to implement filmic blender color space?

Postby Hesekiel2517 » Mon Jan 08, 2018 7:11 pm

Hesekiel2517 Mon Jan 08, 2018 7:11 pm
bepeg4d wrote:3.08 new features: Custom LUT support in tone-mapping.
viewtopic.php?f=33&t=63219
ciao beppe


The custom LUT Node (as far as i know) expects a .cube file. It seems to be possible to bake Ocio Transforms to a LUT (http://opencolorio.org/userguide/baking_luts.html) but i don't understand how this works. Maybe someone smarter than me can bake the filmic blender and the looks to a LUT so we can use it in Octane 3.08.
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Re: is it possible to implement filmic blender color space?

Postby bashelmig » Thu Mar 01, 2018 7:08 am

bashelmig Thu Mar 01, 2018 7:08 am
Would this indeed be possible? I am not color expert enough by far to make this happen. But would love to see the differences in renders in the end!
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Re: is it possible to implement filmic blender color space?

Postby SparkieShock » Tue Jul 03, 2018 8:08 pm

SparkieShock Tue Jul 03, 2018 8:08 pm
Indeed .. if Octane would implement a new colour space like Filmic Render (In Blender) they'd have the only other system out there supporting a properly high dynamic range. Don't ignore this OCTANE .. BIG chance to do something extraordinary!!!!
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Re: is it possible to implement filmic blender color space?

Postby linograndiotoy » Sun Jul 08, 2018 8:30 am

linograndiotoy Sun Jul 08, 2018 8:30 am
In Octane is possible to load custom LUTs, which really opens for any color profile to be used.

Blender Filmic is based on ACES.

You can find many LUTs emulating the ACES workflow here:

http://acescentral.com/t/luts-that-emul ... kflow/1334

Also, you can find a lot of nice LUT profiles here:

https://www.premiumbeat.com/blog/29-fre ... for-video/
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