Save texture to Local DB

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Save texture to Local DB

Postby Jorgensen » Sat May 13, 2017 9:55 am

Jorgensen Sat May 13, 2017 9:55 am
hi

i'm trying to save a material i have created - i right click, add to local db.

then i find the material in the local db, right click > render > and all textures are missing :-/

what do i do wrong? - or have i misunderstood the use of the local db?

thanks
jorgensen
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Re: Save texture to Local DB

Postby Jorgensen » Sat May 13, 2017 3:02 pm

Jorgensen Sat May 13, 2017 3:02 pm
ok - to answer my own question - you need to select all the sub nodes and then save to local db.
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Re: Save texture to Local DB

Postby pegot » Sat May 13, 2017 3:04 pm

pegot Sat May 13, 2017 3:04 pm
I had that problem also. I found the best way to save a material node set up is to save it as an ORBX file (don't forget to add a material out pin to it). Then you can just import that ORBX into whatever file you are currently working on. Basically, it packages all the textures used. I suspect just saving a material into the local DB doesn't do that and hence, all kinds of path issues?
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Re: Save texture to Local DB

Postby Jorgensen » Sat May 13, 2017 3:07 pm

Jorgensen Sat May 13, 2017 3:07 pm
i think you are right - it seems just saving the nodes messes up the path in my original file...

how do out add an material out, and what i the exact purpose of it?

thanks
jorgensen
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Re: Save texture to Local DB

Postby Jorgensen » Sat May 13, 2017 3:30 pm

Jorgensen Sat May 13, 2017 3:30 pm
it seems that saving as orbx did not work for me, the material maps are not saved in the file.

i right click the material in the outline - save > name.orbx, but when i open it it's missing the maps :-/

EDIT
ok, i do need to manual select all nodes attached to the material and then save as orbx - and it seems to work.

but what about the "material_out" node? i have searched the standalone manual, but did not find any documentation??

EDIT II
ahh it adds a output to a group of nodes.... i guess

thanks
jorgensen
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Re: Save texture to Local DB

Postby bepeg4d » Mon May 15, 2017 10:39 am

bepeg4d Mon May 15, 2017 10:39 am
Hi Jorgensen,
great that you have finally found the way.
Note that if you have grouped all the nodes of a metarial connected to a geometry node, the Material output node is created automatically.
In the documentation, the same concept is described about .orbx nodes with geometry:
https://docs.otoy.com/manuals/products/ ... orbx-file/
ciao beppe
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