Chrmez wrote:If I get you right.. you just want to project a texture without unwrapping your object?
Yeah you can try to do a box/flat project or whatever works best and then scale and move the texture. Sometimes this works, depending on your object/texture. If you want to add displacement maps later you are screwed anyway as these only work on unwrapped objects/UV projection. Best is probably to just unwrap your object properly.
If you aren't that comfortable unwrapping objects I can recommend Unfold3D. I use this all the time. It's super simple and has saved me many times. Look up some tutorials on Unfold3D on Youtube and see if its something for you.
Yes I want to project a texture without unwrapping it. And for archviz modeling I think you can get away without unwrapping like 90% of the times
Simple box/flat UV maps is enough most of the time (and displacement maps works this those as well by the way).
So the only problem is that theres alot of textures I have that is non square aspect ratio (like all the wood textures often is longer than wider) but without re-scaling UV map these images gets cropped, and as I said adjusting UV's scale manually to fit the image perfectly is a pain in the ass.
Yeah I know about unfold3d and I own that, but usually I model simple things and I don't want to spend some extra time for exporting/importing things just to have my flat UV map the correct aspect ratio I want.
I really think there should be a simple way to achieve this? As I said, 3ds max has this feature I'm looking for.