BAKING CAMERA LOW Poly

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BAKING CAMERA LOW Poly

Postby Jolbertoquini » Thu Mar 23, 2017 10:09 am

Jolbertoquini Thu Mar 23, 2017 10:09 am
Hi Guys,

Quick question, is that a way to bake texture with low polygons I have some simple scenes at render everything is smoother and right on the bake is showing triangles and not so great results only after subdivide a lot my mesh I can get a proper result without subdivisions...

Any tips, or solutions???
Attachments
render_wireframe.png
wire frame render topology
render_thinlens.png
Thin lens view helix from right side
render_bakingcamera.png
helix primitive bake
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Jolbertoquini
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Re: BAKING CAMERA LOW Poly

Postby Jolbertoquini » Thu Mar 23, 2017 3:19 pm

Jolbertoquini Thu Mar 23, 2017 3:19 pm
Hi Guys,

So I was testing the latest version my set was mixed so is better now. I'm sorry about that I didn't realize was on the same UV sets :roll:

Best,
JO
Attachments
render_bakingcamera2.png
good
Octane Render for Maya.
https://vimeo.com/jocg/videos
https://www.linkedin.com/in/jocgtd
http://www.hmxmedia.com/
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