Using octane in C4d.
So i have some car headlights, and in order to get the "look" i want reflecting in the headlight interior, i need to place an area light inside the headlight. That means that the area light is behind the front glass of the headlight. When i do this however, the square plane of the area light is visible in the refractions of the front headlight glass. I've tried using the octane object tag to disable camera visibility, but this has no effect when viewing a light through a refraction. Is there really no way to disable camera visibility of a light when viewed through a refractive object?
Thanks!