OR since v3.00 is caustics later than v2.25 at same S/px

Forums: OR since v3.00 is caustics later than v2.25 at same S/px
Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB

Re: OR since v3.00 is caustics later than v2.25 at same S/px

Postby nuno1980 » Mon Aug 29, 2016 10:05 am

nuno1980 Mon Aug 29, 2016 10:05 am
Are you still investigating this issue? New v3.0x or v3.1x?
NOTE: I'm sorry for bad english due to mute ;)

i7-4790K w/ or w/o OC
16GB [email protected]
ASUS Z97-Pro Gamer
EVGA GF GTX 980 Ti SC+ Gaming :D
SSD OCZ RD400 512GB
HDDs 1TB SATA2 and 3TB SATA3.
LG BD-RE BDXL BH16NS40
PSU 1 kW
CRT monitor 19" SM 957MB
nuno1980
Licensed Customer
Licensed Customer
 
Posts: 617
Joined: Sat Dec 18, 2010 10:04 pm

Re: OR since v3.00 is caustics later than v2.25 at same S/px

Postby nuno1980 » Fri Sep 02, 2016 11:50 am

nuno1980 Fri Sep 02, 2016 11:50 am
This issue list isn't for v3.03.4!????????????????? :? :? :(
NOTE: I'm sorry for bad english due to mute ;)

i7-4790K w/ or w/o OC
16GB [email protected]
ASUS Z97-Pro Gamer
EVGA GF GTX 980 Ti SC+ Gaming :D
SSD OCZ RD400 512GB
HDDs 1TB SATA2 and 3TB SATA3.
LG BD-RE BDXL BH16NS40
PSU 1 kW
CRT monitor 19" SM 957MB
nuno1980
Licensed Customer
Licensed Customer
 
Posts: 617
Joined: Sat Dec 18, 2010 10:04 pm

Re: OR since v3.00 is caustics later than v2.25 at same S/px

Postby nuno1980 » Mon Sep 05, 2016 9:18 pm

nuno1980 Mon Sep 05, 2016 9:18 pm
No any response... :(
NOTE: I'm sorry for bad english due to mute ;)

i7-4790K w/ or w/o OC
16GB [email protected]
ASUS Z97-Pro Gamer
EVGA GF GTX 980 Ti SC+ Gaming :D
SSD OCZ RD400 512GB
HDDs 1TB SATA2 and 3TB SATA3.
LG BD-RE BDXL BH16NS40
PSU 1 kW
CRT monitor 19" SM 957MB
nuno1980
Licensed Customer
Licensed Customer
 
Posts: 617
Joined: Sat Dec 18, 2010 10:04 pm

Re: OR since v3.00 is caustics later than v2.25 at same S/px

Postby nuno1980 » Wed Sep 07, 2016 12:22 am

nuno1980 Wed Sep 07, 2016 12:22 am
I'm worried because the response is too slow. Therefore, the price of OR may be BAD.
NOTE: I'm sorry for bad english due to mute ;)

i7-4790K w/ or w/o OC
16GB [email protected]
ASUS Z97-Pro Gamer
EVGA GF GTX 980 Ti SC+ Gaming :D
SSD OCZ RD400 512GB
HDDs 1TB SATA2 and 3TB SATA3.
LG BD-RE BDXL BH16NS40
PSU 1 kW
CRT monitor 19" SM 957MB
nuno1980
Licensed Customer
Licensed Customer
 
Posts: 617
Joined: Sat Dec 18, 2010 10:04 pm

Re: OR since v3.00 is caustics later than v2.25 at same S/px

Postby nuno1980 » Thu Sep 15, 2016 9:51 pm

nuno1980 Thu Sep 15, 2016 9:51 pm
@roeland: Are you working in progress to fix this issue?
NOTE: I'm sorry for bad english due to mute ;)

i7-4790K w/ or w/o OC
16GB [email protected]
ASUS Z97-Pro Gamer
EVGA GF GTX 980 Ti SC+ Gaming :D
SSD OCZ RD400 512GB
HDDs 1TB SATA2 and 3TB SATA3.
LG BD-RE BDXL BH16NS40
PSU 1 kW
CRT monitor 19" SM 957MB
nuno1980
Licensed Customer
Licensed Customer
 
Posts: 617
Joined: Sat Dec 18, 2010 10:04 pm

Re: OR since v3.00 is caustics later than v2.25 at same S/px

Postby nuno1980 » Thu Aug 23, 2018 9:01 pm

nuno1980 Thu Aug 23, 2018 9:01 pm
Almost 2 years later... Still no fix... I tested OR V4RC1 but nothing fix again yet... :?

OR v2.25 - Carafes - PMC@44 diff-,@82 spec-depth,@10k rejects; 120k spp - 32h17min.PNG

OR v2.25 is normal :) - [email protected] diff-,@82 spec-depth,@10k rejects; 120k spp - 32h17min running my EVGA GF GTX 980 Ti SC+.

--- OR v4 RC1, v3.0x and early v4:
PMC without caustic blur on OR v4RC1.png

Few caustics are BADLY missed without "caustic blur".

PMC with caustic blur 0.01 on OR v4RC1.png

Seems to be normal at caustic blur 0.01


-----> Can you find any problem of PMC kernel of OR v3/early v4? 10k-reject is wrong as bug because I think only 1000-reject (this number HIDDEN of rejects), ok?


--- Download ORBX --
carefes.orbx
(56.95 MiB) Downloaded 56 times
NOTE: I'm sorry for bad english due to mute ;)

i7-4790K w/ or w/o OC
16GB [email protected]
ASUS Z97-Pro Gamer
EVGA GF GTX 980 Ti SC+ Gaming :D
SSD OCZ RD400 512GB
HDDs 1TB SATA2 and 3TB SATA3.
LG BD-RE BDXL BH16NS40
PSU 1 kW
CRT monitor 19" SM 957MB
nuno1980
Licensed Customer
Licensed Customer
 
Posts: 617
Joined: Sat Dec 18, 2010 10:04 pm

Re: OR since v3.00 is caustics later than v2.25 at same S/px

Postby nuno1980 » Sun Sep 02, 2018 10:50 pm

nuno1980 Sun Sep 02, 2018 10:50 pm
If we have the licensed customer -> URGENT: PLEASE must reply!!!!!!!! Do NOT delay more than 2 or 3 days, if you use PMC kernel with multi-top-end GPU cards!!! :? :? :? :? :( :(
NOTE: I'm sorry for bad english due to mute ;)

i7-4790K w/ or w/o OC
16GB [email protected]
ASUS Z97-Pro Gamer
EVGA GF GTX 980 Ti SC+ Gaming :D
SSD OCZ RD400 512GB
HDDs 1TB SATA2 and 3TB SATA3.
LG BD-RE BDXL BH16NS40
PSU 1 kW
CRT monitor 19" SM 957MB
nuno1980
Licensed Customer
Licensed Customer
 
Posts: 617
Joined: Sat Dec 18, 2010 10:04 pm

Re: OR since v3.00 is caustics later than v2.25 at same S/px

Postby nuno1980 » Fri Oct 05, 2018 11:28 am

nuno1980 Fri Oct 05, 2018 11:28 am
New image rendered
normal caustics in v2.26.1.png

It's normal in v2.26.1 -> See difference of images rendered between this new image and «Few caustics are BADLY missed without "caustic blur"» (Thu Aug 23, 2018 9:01 pm UTC).

Same caustics = same render time but v3/early v4 is more ~2.5x number of samples per pixel than v2 but v3/early v4 loses/misses few caustics.
NOTE: I'm sorry for bad english due to mute ;)

i7-4790K w/ or w/o OC
16GB [email protected]
ASUS Z97-Pro Gamer
EVGA GF GTX 980 Ti SC+ Gaming :D
SSD OCZ RD400 512GB
HDDs 1TB SATA2 and 3TB SATA3.
LG BD-RE BDXL BH16NS40
PSU 1 kW
CRT monitor 19" SM 957MB
nuno1980
Licensed Customer
Licensed Customer
 
Posts: 617
Joined: Sat Dec 18, 2010 10:04 pm

Re: OR since v3.00 is caustics later than v2.25 at same S/px

Postby FAZ » Mon Jan 28, 2019 10:13 pm

FAZ Mon Jan 28, 2019 10:13 pm
Yo homie!

Why not use Pathtracing?

6000 samples
diffuse = 4
Caustic Blur = .01
GI Clamp = 700

Make sure "fake shadows" is OFF.

If you want to get rid of more spots, lower "Hot Pixel Removal". Using "dispersion" in clear materials makes this almost impossible.

The way your liquids are sitting inside of the glass looks wrong. Check make sure dielectrics your model is correct for this kind of thing. See...
viewtopic.php?f=101&t=68220
www.alexdimella.com IG @alexdimella
FAZ
Licensed Customer
Licensed Customer
 
Posts: 90
Joined: Tue Oct 06, 2015 5:56 pm
Location: Miami, FL
Previous

Return to General Discussion


Who is online

Users browsing this forum: No registered users and 4 guests

Sun Nov 17, 2019 12:33 pm [ UTC ]