Toon Shading in Octane Render

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Toon Shading in Octane Render

Postby blastframe » Tue Mar 08, 2016 6:27 am

blastframe Tue Mar 08, 2016 6:27 am
Hello,
Is it currently possible to create a Toon Shader with Octane Render?

This is possible with Blender's GPU Renderer, Cycles. You can also even add sketch lines with their line rendering engine, Freestyle.
Cycles.JPG


I am much more familiar with Cinema 4D and Octane. I would rather leverage my comforts there if I can. I also need to render reflections, displacements, and info passes, so I really hope there is a solution with Octane.
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Re: Toon Shading in Octane Render

Postby Goldorak » Tue Mar 08, 2016 7:57 am

Goldorak Tue Mar 08, 2016 7:57 am
We have a toon shading framework we've been working on. We may share some WIP results our GTC presentation.
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Re: Toon Shading in Octane Render

Postby gabrielefx » Tue Mar 08, 2016 8:34 am

gabrielefx Tue Mar 08, 2016 8:34 am
I would be nice...
I requested it many times...
Fingers crossed.
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Re: Toon Shading in Octane Render

Postby denver2 » Wed Mar 09, 2016 5:32 pm

denver2 Wed Mar 09, 2016 5:32 pm
I would be nice...
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Re: Toon Shading in Octane Render

Postby mbutler2 » Fri Jul 22, 2016 3:32 pm

mbutler2 Fri Jul 22, 2016 3:32 pm
Agreed, it would be great. Sketch and Toon seems so slow compared to Octane renders.
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Re: Toon Shading in Octane Render

Postby Terryvfx » Fri Jul 22, 2016 4:58 pm

Terryvfx Fri Jul 22, 2016 4:58 pm
I did some simple tests a couple of weeks ago using only render passes:

Image

And this video with side comparison too:

https://www.facebook.com/artofcoloristnow/videos/vb.228994287446125/303787779966775/?type=2&theater

I did this following this simple tutorial http://www.3dluvr.com/rogueldr/tutorials/toon_ink/toon_ink.html

Of course I didn't had any toon color pass but I tried a few things with filters in AE.

At the very least with this technique you can achieve the edges around the model and details.
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Re: Toon Shading in Octane Render

Postby mauroborba » Fri Jul 22, 2016 10:40 pm

mauroborba Fri Jul 22, 2016 10:40 pm
I mean, it would be a nice feature. But I won't miss it. Octane is an Unbiased renderer, you can probably have more control for stylized render using C4D, Maya standard render engines... and probably faster, since Octane is really slow to render flat and noise free surfaces. Even rendering mattes is kind of a drag compared to any given standard render engine, right?
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Re: Toon Shading in Octane Render

Postby mbutler2 » Sun Jul 24, 2016 9:13 pm

mbutler2 Sun Jul 24, 2016 9:13 pm
I did some tests using falloff and fresnel, invert, colorize. Got some pretty okay cell shading results for what I was after. And way faster than C4D's Sketch and Toon. Not as good, obviously, but great for the animatics I was doing.
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Re: Toon Shading in Octane Render

Postby JavierVerdugo » Wed Mar 15, 2017 2:10 am

JavierVerdugo Wed Mar 15, 2017 2:10 am
Goldorak wrote:We have a toon shading framework we've been working on. We may share some WIP results our GTC presentation.


Is there any news about the toon shading?
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Re: Toon Shading in Octane Render

Postby Goldorak » Wed Mar 15, 2017 10:41 am

Goldorak Wed Mar 15, 2017 10:41 am
JavierVerdugo wrote:
Goldorak wrote:We have a toon shading framework we've been working on. We may share some WIP results our GTC presentation.


Is there any news about the toon shading?


We've gotten it working 'in engine' (i.e. not just in post like we showed last year) using pure OSL, so that will be one option for toon rendering coming with 3.1.
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