v3 dev update

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Re: v3 dev update

Postby radiant » Sun Nov 15, 2015 2:13 pm

radiant Sun Nov 15, 2015 2:13 pm
Looking forward to testing this out :D
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Re: v3 dev update

Postby resmas » Wed Nov 18, 2015 2:15 pm

resmas Wed Nov 18, 2015 2:15 pm
Great news. Thanks for the feedback mate.

freat work.

cheers
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Re: v3 dev update

Postby RealityFox » Thu Nov 19, 2015 5:23 pm

RealityFox Thu Nov 19, 2015 5:23 pm
How well will Octane perform on OpenCL? I'm planning on building a PC soon and I'm not sure if I want to buy a Nvidia GPU if I can grab an AMD one.
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Re: v3 dev update

Postby vinz » Thu Nov 19, 2015 7:27 pm

vinz Thu Nov 19, 2015 7:27 pm
Many Thanks Marcus for the update ... nice gesture.
i wish you the best for the current developpement.
it seems very promising...
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Re: v3 dev update

Postby Chapeaufx » Fri Nov 20, 2015 1:54 am

Chapeaufx Fri Nov 20, 2015 1:54 am
Yeah thanks Marcus, all too often we users are left in the dark about upcoming developments by other companies that shall remain nameless, or alternatively shown shining tech demos of features that still fail to materialise months or even years later.
On a note not too distantly related, are we skipping 2.25 and going straight to 3.0 ? Inquiring minds want to know...
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Re: v3 dev update

Postby juhatakabe » Tue Nov 24, 2015 7:15 am

juhatakabe Tue Nov 24, 2015 7:15 am
Any idea how well Mac Pro 2013 with dual D700 might perform using Octane 3 openCL?
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Re: v3 dev update

Postby gabrielefx » Tue Nov 24, 2015 11:31 am

gabrielefx Tue Nov 24, 2015 11:31 am
I don't think that opencl will be available in the first 3.0 release.
I hope that the Cuda kernel will be faster using PT or PMC and will be resolved the noise issue caused by ies lights.
Also I hope that the new kernels will support native lights of the host program, target lights for example.
I'm testing iRay+ and all my requests are already there. No noise using multiple ies lights, they have sharp focus.
For archviz renders this is crucial for me.
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Re: v3 dev update

Postby FrankPooleFloating » Tue Nov 24, 2015 3:42 pm

FrankPooleFloating Tue Nov 24, 2015 3:42 pm
Alpha before Thanksgiving = best possible release time, for what should be obvious reasons...
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Re: v3 dev update

Postby Rikk The Gaijin » Wed Nov 25, 2015 12:32 am

Rikk The Gaijin Wed Nov 25, 2015 12:32 am
FrankPooleFloating wrote:Alpha before Thanksgiving = best possible release time, for what should be obvious reasons...

As a non-american, why is that? :?
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Re: v3 dev update

Postby profbetis » Wed Nov 25, 2015 5:18 am

profbetis Wed Nov 25, 2015 5:18 am
As an American, I wonder why too...
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