by chupinsky27 » Sat Oct 31, 2015 1:48 am
chupinsky27
Sat Oct 31, 2015 1:48 am
Thanks for the update! I feel transparency and strong online community breeds great excitement and loyalty. More transparency, the better.
That being said, I see that at the bottom of your "to do list" is OpenCL implementation. From my observation, the #1 hindrance of the adaptation of Octane into more studios is the lack of compatibility of running on off-the-shelf Mac systems. I work for a major sports broadcasting network and I can assure you that Octane is a buzzword throughout the studio. Designers LOVE Octane, I LOVE Octane... Engineers, not so much. I have personally fought for a serious consideration of implementing a GPU rendering solution into our pipeline. It all boils down to it just wont work on our $10K+ Mac Pro boxes and would need custom "solutions" that are potentially unstable and complicate our server rooms.
In my opinion, focus should be heavily put into OpenCL integration. Volumetrics, OSL, deep pixel, lightfields... those are all great features, to some. Octane, with the ability to run on any box with a modern day GPU, will change the industry.
I'm sure it's VERY complicated to port a CUDA based renderer to OpenCL, yet the fact this was a highlighting feature of v3, your development team must feel confident in their ability to make this happen. Please make it happen sooner than later.
Just my two cents.
Yet, all your efforts and hard work has not gone unnoticed, I am beyond excited for v3.0!
-Craig
C4D R17 | c4doctane v3 beta 2.1 | 2x980ti 2x780ti watercooled | Windows10 | 64GB ram