v3 dev update

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Re: v3 dev update

Postby grimm » Fri Oct 30, 2015 6:28 pm

grimm Fri Oct 30, 2015 6:28 pm
Yay! Reworking the code base is a necessary evil, but real good things can come from it. :D Are the new APIs going to be done after the Alpha?
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Re: v3 dev update

Postby Lewis » Fri Oct 30, 2015 6:37 pm

Lewis Fri Oct 30, 2015 6:37 pm
Great DEV update Marcus, thank you very much for your time spent to write all this and keep us in the loop :).
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Re: v3 dev update

Postby coilbook » Fri Oct 30, 2015 6:42 pm

coilbook Fri Oct 30, 2015 6:42 pm
great news
Hopefully
Environment medium will have no impact on rendering and wont create noise it will be similar to 3ds max fog at least fast and noise free
and I hope cloud rendering will be like local network. just click network tab and add as many cloud GPUs as you are willing to pay
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Re: v3 dev update

Postby tyrot » Fri Oct 30, 2015 6:54 pm

tyrot Fri Oct 30, 2015 6:54 pm
TEXTURE BAKING! you just wrote TEXTURE baking ! HOLY POLY! BEST news since OCTANE's first beta!!!!!
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Re: v3 dev update

Postby atmos89 » Fri Oct 30, 2015 7:09 pm

atmos89 Fri Oct 30, 2015 7:09 pm
so in V3 you will be able to render fume fx or phoenix fd in 3ds max with octane plug ?
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Re: v3 dev update

Postby UnCommonGrafx » Fri Oct 30, 2015 9:17 pm

UnCommonGrafx Fri Oct 30, 2015 9:17 pm
This was the best update of any software I've seen in a long time in this sense: it was all and only text.

Thank you.

Pretty pictures don't always translate to my machine; text I can make do so.
Perhaps too philosophical and cynical for this early in the eve but I tire of the beautiful videos and pics without words to lead me down the path.

Old guy: I like text.

Thank you for all your efforts. Looking forward to upgrading.
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Re: v3 dev update

Postby manalokos » Sat Oct 31, 2015 1:11 am

manalokos Sat Oct 31, 2015 1:11 am
What do you mean by tiled rendering? Is this an option, or the standard new way of rendering?
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Re: v3 dev update

Postby chupinsky27 » Sat Oct 31, 2015 1:48 am

chupinsky27 Sat Oct 31, 2015 1:48 am
Thanks for the update! I feel transparency and strong online community breeds great excitement and loyalty. More transparency, the better.

That being said, I see that at the bottom of your "to do list" is OpenCL implementation. From my observation, the #1 hindrance of the adaptation of Octane into more studios is the lack of compatibility of running on off-the-shelf Mac systems. I work for a major sports broadcasting network and I can assure you that Octane is a buzzword throughout the studio. Designers LOVE Octane, I LOVE Octane... Engineers, not so much. I have personally fought for a serious consideration of implementing a GPU rendering solution into our pipeline. It all boils down to it just wont work on our $10K+ Mac Pro boxes and would need custom "solutions" that are potentially unstable and complicate our server rooms.

In my opinion, focus should be heavily put into OpenCL integration. Volumetrics, OSL, deep pixel, lightfields... those are all great features, to some. Octane, with the ability to run on any box with a modern day GPU, will change the industry.

I'm sure it's VERY complicated to port a CUDA based renderer to OpenCL, yet the fact this was a highlighting feature of v3, your development team must feel confident in their ability to make this happen. Please make it happen sooner than later.

Just my two cents.

Yet, all your efforts and hard work has not gone unnoticed, I am beyond excited for v3.0!

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Re: v3 dev update

Postby Zay » Sat Oct 31, 2015 11:48 pm

Zay Sat Oct 31, 2015 11:48 pm
Will OpenSubdiv 3.0.x be included? This should fix the geometry spikes some objects have.
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Re: v3 dev update

Postby Yambo » Sun Nov 01, 2015 12:32 pm

Yambo Sun Nov 01, 2015 12:32 pm
Round edges? this is super important for some people ! Hope you׳ll address it in the upcoming v3.
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