Altus rendering denoising system

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Altus rendering denoising system

Postby RobSteady » Fri Oct 30, 2015 10:27 am

RobSteady Fri Oct 30, 2015 10:27 am
Please, please integrate this
Game changer for interiors...

http://cgpress.org/archives/altus-rende ... eased.html
http://www.innobright.com/

From the Chaosgroup forum. 8min rendering, 2min denoise:
image.png

image.png

Images from vlado
Last edited by RobSteady on Fri Jan 08, 2016 12:21 pm, edited 3 times in total.
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Re: Altus rendering denoising system

Postby aoktar » Fri Oct 30, 2015 12:56 pm

aoktar Fri Oct 30, 2015 12:56 pm
Have you tryed it yourself on rendered animations by Octane?
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Re: Altus rendering denoising system

Postby RobSteady » Fri Oct 30, 2015 1:18 pm

RobSteady Fri Oct 30, 2015 1:18 pm
Don't even know how to use it...
You can download it for free.
This is from the manual:

Altus Work Flow:
The Altus require two sets of inputs labeled with b0 and b1 rendered with different
sample seeds respectively.
The required AOVs are as follows:
RGB: This is the beauty render
ALB: This is an albedo AOV, unshaded texture AOV
VIS: This is the visibility of the geometry to the lights, a suitable AOV for this would be a
shadow AOV
NOR: Forward Facing Normals with bump map preservation
POS: World Position
CAU: Caustics AOV
There is a sample config file included with this installer.
/path/to/executable/altus.cfg
For help on input through the command line please use the help command
./altus help
There are two needed Environment variables for the altus.
altus_PATH: This will be the path to the executable
altus_LICENSE: This is the port@ipaddress/host of your license server. If you do not
have a floating license server please disregard this environment variable.
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Re: Altus rendering denoising system

Postby RobSteady » Fri Oct 30, 2015 5:33 pm

RobSteady Fri Oct 30, 2015 5:33 pm
Just received an e-mail from one of the developers saying they are already in touch with Otoy and working on an integration. :D
Hope this will come true
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Re: Altus rendering denoising system

Postby fatrobotsneedlove » Fri Oct 30, 2015 7:41 pm

fatrobotsneedlove Fri Oct 30, 2015 7:41 pm
aoktar wrote:Have you tryed it yourself on rendered animations by Octane?


Also curious
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Re: Altus rendering denoising system

Postby RobSteady » Sat Oct 31, 2015 10:01 am

RobSteady Sat Oct 31, 2015 10:01 am
ChaosGroup already got it up and running for V-Ray:
http://cgpress.org/archives/max-to-altus-script.html

Please don't sleep on this
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Re: Altus rendering denoising system

Postby fatrobotsneedlove » Sat Oct 31, 2015 4:14 pm

fatrobotsneedlove Sat Oct 31, 2015 4:14 pm
Wow. The test results in the Chaos Group forums are pretty stunning.

This with Octane could really be a holy grail for animations.

I'm gonna try the demo later today (as long as I can get it setup before the halloween parties start :twisted: )

EDIT: Haven't been able to get it running :(
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Re: Altus rendering denoising system

Postby 3dgeeks » Mon Nov 02, 2015 2:58 am

3dgeeks Mon Nov 02, 2015 2:58 am
Thats impressive, if it can do what it says its a game changer. It would save thousands in hardware.
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Re: Altus rendering denoising system

Postby 3dgeeks » Mon Nov 02, 2015 3:46 am

3dgeeks Mon Nov 02, 2015 3:46 am
Im not sure Octane can output all the right AOVs. eg an albedo pass. It would be great if Otoy integrates it so that it works on behind the scenes on the using info already on the card.
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Re: Altus rendering denoising system

Postby Goldorak » Mon Nov 02, 2015 4:41 am

Goldorak Mon Nov 02, 2015 4:41 am
3dgeeks wrote:Im not sure Octane can output all the right AOVs. eg an albedo pass. It would be great if Otoy integrates it so that it works on behind the scenes on the using info already on the card.


Abledo output is in Octane 3. You can try it out in the web demo using the 'diffuse filter' render pass.
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