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Feature Request: Change resolution in batch script

PostPosted: Tue Sep 15, 2015 4:24 pm
by kavorka
We have come across this a couple of times. We have about 30-40 render targets in our scene and want to do a batch render. Our client tells us they need a larger resolution, so we have to change the resolution on each target. Is there any way to add a resolution option to the batch script so it overrides the render target similar to the samples?

Re: Feature Request: Change resolution in batch script

PostPosted: Tue Sep 15, 2015 10:30 pm
by roeland
Hi,

Try using --film-width 1920 --film-height 1080. There is a full overview of the available parameters at https://docs.otoy.com/Standalone_2_0/?page_id=516.

--
Roeland

Re: Feature Request: Change resolution in batch script

PostPosted: Wed Sep 16, 2015 1:00 pm
by kavorka
Thank you, this will help. But this is more complicated than what the average user would want to do, or know how to do. Any way we could add the functionality to the script?

Re: Feature Request: Change resolution in batch script

PostPosted: Thu Sep 17, 2015 4:05 pm
by bepeg4d
Hi kavorka,
changing the batch rendering script is a nightmare for me, too complex for my skill :)
But I have created a lua script that changes all the render target resolutions in one time:
Schermata 2015-09-17 alle 18.03.35.jpg

RTresolutions-02.lua
(5.45 KiB) Downloaded 661 times

could it be a good alternative solution for you?
ciao beppe

Re: Feature Request: Change resolution in batch script

PostPosted: Thu Sep 17, 2015 5:26 pm
by kavorka
Yep!!

Still would be nice in the batch script but this is awesome!!!