Phantom Photo Match 1.3 is now available!
I will send an e-mail to all licensees in a few moments!
Visit the website here: http://photomatch.phantomtechnology.nl/Changelog
» Fixed problem where the UI didn't update variables when importing a setup.
» Added function EXPORT ENVIRONMENT MAP. Allows you to export the environment map image as a *.PNG file.
» Added function SCENE ORIGIN OFFSET. Allows you to fly around the imported *.OBJ model in 3D space. You can then pinpoint a location with the left mouse button to determine the position that should be used for the ORIGIN node inside the interface. It makes dealing with models that are far away from the absolute origin (0,0,0) a lot easier. No need to change your model inside the render tool, the offset is taken into account in the exported data automatically.
» Added function RESET OFFSET. Resets the offset, meaning the ORIGIN node in the interface will be at position (0,0,0) in your scene again.
» Added new module called ENVIRONMENT MAP, targeted towards painting an environment map for your scene. An environment map is an image used for the lighting in your scene. It allows you to bring in tints of color from the environment. That way the scene is blended in much better with the background image behind it. Using the paint tools, you can smoothly paint around colors as you like. The image can be exported as *.PNG and used in your rendering tool as-is.
» Added color indicators to the left side of the interface. They allow you to save some colors in the current setup for quick access. Click on the little boxes next to the colors in the GUI to set the currently active color. When setting the color or painting, it always applies to the currently active color.
» Added function CURRENT INDEX. Controls the currently active color. You can also click inside the little boxes next to the colors in the GUI to achieve the same effect.
» Added function SAMPLE ON SHEET. This function pops up a color sheet and grayscale sheet, allowing you to change the currently active color.
» Added function SAMPLE ON IMAGE. This function lets you change the currently active color to the color of a pixel you pinpoint on the imported image.
» Added function SAMPLE ON IMAGE (BLUR). Same as function SAMPLE ON IMAGE, but this time Phantom Photo Match temporarily blurs the imported image. That way you can get the average color tint of regions in your image, which is more suitable for drawing on the environment map.
» Added function PAINT ENVIRONMENT MAP. This function allows you to paint on the environment map, located below the imported image in the GUI. Use the left mouse button to paint where you want. When painting on the left or right edge on the screen, a clone brush will appear on the other side. That way the environment map will be perfectly seamless all the way around. While the tool is activated, you can use SHIFT+MOUSEWHEEL to change the brush radius. You can also use CTRL+MOUSEWHEEL to change the painting intensity. The environment map will be saved inside your setup, so you don't have to be afraid of losing it.