Re: Phantom Photo Match [BETA] Augmented reality in Octane!
Posted: Tue Jul 14, 2015 10:10 am
by v-cube
very interesting...
is there any chance this could also work in octane for Rhino?
best
Andreas
Re: Phantom Photo Match [BETA] Augmented reality in Octane!
Posted: Tue Jul 14, 2015 12:41 pm
by Phantom107
Thanks linvanchene I will look into this.
I'm calculating the horizontal as well as the vertical FOV with Phantom Photo Match so it will work regardless of what an application uses.
V-cube, it just might, is there any way of entering camera data in Rhino?
Re: Phantom Photo Match [BETA] Augmented reality in Octane!
Posted: Tue Jul 14, 2015 2:55 pm
by v-cube
V-cube, it just might, is there any way of entering camera data in Rhino?
well you can move the camera position and the camera target position to specific locations, you can specify the width and height off the viewport and you can enter a length lens for standard 35 mm camera which results in an according FOV
here is the dialogue :
best
Andreas
Re: Phantom Photo Match [BETA] Augmented reality in Octane!
Posted: Tue Jul 14, 2015 2:58 pm
by Phantom107
Excellent, camera position & target are supplied already, and I'm calculating the camera roll internally... which means I can make this variable up for grabbing aswell. The camera lens length is something I will have the figure out. If I can get that, you're all set.
Re: Phantom Photo Match [BETA] Augmented reality in Octane!
Re: Phantom Photo Match [1.0] Augmented reality in Octane!
Posted: Tue Sep 01, 2015 1:30 pm
by Phantom107
Apparently the nodes inside Octane Render standalone are nothing but XML data. That means it will be possible to have an export function that puts a bunch of stuff onto your clipboard. You can then use CTRL+V inside Octane Render standalone to create a camera node with the correct data right away.