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Re: Phantom Photo Match [BETA] Augmented reality in Octane!

PostPosted: Tue Jul 14, 2015 10:10 am
by v-cube
very interesting...

is there any chance this could also work in octane for Rhino?


best

Andreas

Re: Phantom Photo Match [BETA] Augmented reality in Octane!

PostPosted: Tue Jul 14, 2015 12:41 pm
by Phantom107
Thanks linvanchene I will look into this.

I'm calculating the horizontal as well as the vertical FOV with Phantom Photo Match so it will work regardless of what an application uses. :)

V-cube, it just might, is there any way of entering camera data in Rhino?

Re: Phantom Photo Match [BETA] Augmented reality in Octane!

PostPosted: Tue Jul 14, 2015 2:55 pm
by v-cube
V-cube, it just might, is there any way of entering camera data in Rhino?



well you can move the camera position and the camera target position to specific locations, you can specify the width and height off the viewport and you can enter a length lens for standard 35 mm camera which results in an according FOV

here is the dialogue :

best

Andreas

Re: Phantom Photo Match [BETA] Augmented reality in Octane!

PostPosted: Tue Jul 14, 2015 2:58 pm
by Phantom107
Excellent, camera position & target are supplied already, and I'm calculating the camera roll internally... which means I can make this variable up for grabbing aswell. The camera lens length is something I will have the figure out. If I can get that, you're all set.

Re: Phantom Photo Match [BETA] Augmented reality in Octane!

PostPosted: Sun Aug 09, 2015 8:00 am
by Oleg
I've been waiting for this since 2011, what is going on around this technology?
http://vk.com/video?z=video84635556_171 ... pl_updates

Re: Phantom Photo Match [BETA] Augmented reality in Octane!

PostPosted: Sun Aug 09, 2015 12:06 pm
by Phantom107
Now that has some cool (and insanely complex) features. I will be looking into those. :o

Now Phantom Scatter has been updated properly, I have continued on Phantom Photo Match.

Re: Phantom Photo Match [BETA] Augmented reality in Octane!

PostPosted: Sat Aug 15, 2015 3:17 pm
by Phantom107
Thanks to everyone who took part in the BETA. :)
Since release is closing in, the BETA licenses are now closed.

I've sent an e-mail to participants, requesting feedback. Anything helps!

Additionally, the website is now live: http://photomatch.phantomtechnology.nl/

Re: Phantom Photo Match [BETA] Augmented reality in Octane!

PostPosted: Sun Aug 16, 2015 5:54 pm
by Phantom107
I think I got the variables correctly calculated for Rhino now ;)

Notice the function RENDERER under MAIN, you can pick your program of choice there and the export section of the GUI will adapt to it.

Image

Re: Phantom Photo Match [BETA] Augmented reality in Octane!

PostPosted: Sun Aug 16, 2015 10:32 pm
by Phantom107
Version 1.0 is now available :D

Image

> Visit the Phantom Photo Match website!

Re: Phantom Photo Match [1.0] Augmented reality in Octane!

PostPosted: Tue Sep 01, 2015 1:30 pm
by Phantom107
Apparently the nodes inside Octane Render standalone are nothing but XML data. That means it will be possible to have an export function that puts a bunch of stuff onto your clipboard. You can then use CTRL+V inside Octane Render standalone to create a camera node with the correct data right away.

Thanks face_off :D