Fisheye camera [REQ]

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Fisheye camera [REQ]

Postby cpm5280 » Fri May 22, 2015 11:39 am

cpm5280 Fri May 22, 2015 11:39 am
This has come up before, but now that I'm a paying customer I thought I'd take a moment and make this request (for v3...): Octane needs a true equidistant, circular fisheye camera with adjustable FOV.

To see how this should work, look directly at Vray's VrayCameraDome. This generates precisely the output we use for almost every single job we render - adding this to Octane is crucial for us to use Octane as a primary renderer. The same will be true for anyone working in fulldome content generation and many others.

We hope to see such a camera in v3, and are indeed desperate for GPU-based tools that can provide the output we need. Fingers crossed.

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Re: Fisheye camera [REQ]

Postby joeycamacho » Mon May 25, 2015 5:36 pm

joeycamacho Mon May 25, 2015 5:36 pm
Definitely support this. It is a fundamental requirement for full dome creation, and it seems that Octane is already very close with its Panoramic options.
It would be great for us to see a true equidistant, circular fisheye camera with adjustable FOV in V3.
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Re: Fisheye camera [REQ]

Postby glimpse » Mon May 25, 2015 6:42 pm

glimpse Mon May 25, 2015 6:42 pm
if You need dome only, why not to set FOV 180 & distortion to 1? (just an idea)
(& a bit curious) how does result differ from what You want to get? =)
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Re: Fisheye camera [REQ]

Postby Rikk The Gaijin » Wed May 27, 2015 7:17 am

Rikk The Gaijin Wed May 27, 2015 7:17 am
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Re: Fisheye camera [REQ]

Postby anodin » Thu Jul 21, 2016 5:29 am

anodin Thu Jul 21, 2016 5:29 am
Yes +1 for the Fisheye Camera Lens.

And not limited to 180.

Now i work for the SAT Montreal, and they have a Fulldome at 210 degree.
and i render as spherical and crop with Ae Skybox Converter.

Vray, Arnold redshift.. have this feature...
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Re: Fisheye camera [REQ]

Postby bepeg4d » Thu Jul 21, 2016 8:21 am

bepeg4d Thu Jul 21, 2016 8:21 am
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Re: Fisheye camera [REQ]

Postby dzdiode » Tue Feb 14, 2017 9:13 am

dzdiode Tue Feb 14, 2017 9:13 am
seams like there is no option to render with +180 degrees... waiting for this 2 years now. seams like Otoy not planing to do something for this.
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Re: Fisheye camera [REQ]

Postby FrankPooleFloating » Tue Feb 14, 2017 12:53 pm

FrankPooleFloating Tue Feb 14, 2017 12:53 pm
Um, it's been in Octane for quite a while now... It is called Spherical Camera, and it is in the Panoramic Camera node. You have been waiting needlessly. This is what VR stuff is rendered with...
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Re: Fisheye camera [REQ]

Postby dzdiode » Tue Feb 14, 2017 8:39 pm

dzdiode Tue Feb 14, 2017 8:39 pm
FrankPooleFloating wrote:Um, it's been in Octane for quite a while now... It is called Spherical Camera, and it is in the Panoramic Camera node. You have been waiting needlessly. This is what VR stuff is rendered with...

hi, no im not talking about the 360 rendering, im talking about a true fisheye lens/camera/solution... like having the ability to render a spherical 360 H FOV and over 180 V FOV now we are limited to a 180 vertical FOV and its not a true proportion even for 180...
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Re: Fisheye camera [REQ]

Postby FrankPooleFloating » Tue Feb 14, 2017 10:30 pm

FrankPooleFloating Tue Feb 14, 2017 10:30 pm
Oops. Sorry. I thought you must be talking about spherical.
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